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AI Insights · Timothy · April 2024

Top 5 Idler Games Performance in Russia - Q1 2024

Discover the performance trends of the top 5 Idler games in Russia for Q1 2024, including weekly downloads, revenue, and active users data.

Top 5 Idler Games Performance in Russia - Q1 2024

In the first quarter of 2024, the top 5 Idler games in Russia showcased diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.

Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited saw significant fluctuations in its metrics. Weekly downloads peaked at around 169K in mid-January and gradually declined to approximately 43K by the end of March. Revenue experienced a notable spike, reaching about $21K in the week of January 15, and then fluctuated, ending the quarter at around $4.3K. Active users started strong at 271K at the beginning of January, peaking at 332K in mid-January, before stabilizing around 237K by the end of March.

Outlets Rush by Supercent, Inc. had a high number of weekly downloads at the beginning of January with 165K, which saw a general decline, ending the quarter with about 53K. Revenue reached its highest point at $863 in early February, but saw a downward trend, closing the quarter at $421. Active users fluctuated, starting at 292K in early January, peaking at 305K the following week, and settling around 265K by the end of March.

Burger Please!, another title from Supercent, Inc., displayed more stable download numbers, starting at 62K in early January, dipping to 22K in mid-March, and ending at around 28K. Revenue was minimal, peaking at $103 in the first week of January and experiencing a general decline, with minor fluctuations, ending at $33 by the end of March. Active users remained consistently high, starting at 1.53M and peaking at 1.68M in mid-February, before ending the quarter at 1.63M.

Hoarding and Cleaning by FTY LLC. saw its weekly downloads start at 76K in early January, decreasing to around 13K by the end of March. Despite no revenue reported throughout the quarter, the game maintained a consistent number of active users, starting at 270K, peaking at 350K in the second week of January, and ending the quarter with 244K.

Eatventure from Lessmore UG (haftungsbeschränkt) began with 32K downloads in early January, peaking at 49K the following week, and ending the quarter with around 18K. Revenue showed a gradual increase, peaking at $697 in mid-March. Active users started at 70K, peaking at 119K in mid-January, and ending at 86K by the end of March.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024